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Baton Pass (Japanese: バトンタッチ Baton Touch) is a non-damaging Normal-type move introduced in Generation II. It was TR29 in Generation VIII, and is TM132 in Generation IX.

Effect

151Mew.png This move effect may be in need of research.
Reason: Baton Pass passes any of those? Nightmare, Encore, center of attention (for instance, if someone else used Spotlight), Taunt, Throat Chop, Torment, Splinters, Power Boost, Power Drop, Guard Boost, Guard Drop, etc. Also, does Baton Pass pass Telekinesis to Diglett, Dugtrio, Alolan Diglett, Alolan Dugtrio, Sandygast, or Palossand?
You can discuss this on the talk page.

Baton Pass switches out the user, passing all temporary stat stage increases and decreases on to the Pokémon that replaces it in battle. Baton Pass also passes some volatile status conditions, namely confusion, getting pumped, can't escape, Ability suppression, seeding (from Leech Seed or Sappy Seed), Curse, Substitute, Ingrain, Power Trick, Heal Block, Embargo, Perish Song, Magnet Rise, and Aqua Ring. Ability suppression disappears if the replacement Pokémon's ability cannot be suppressed.

Baton Pass passes the effect of Telekinesis. This effect disappears if the replacement Pokémon is Mega Gengar. If a Pokémon inflicts "can't escape" on a target and then uses Baton Pass, the target will no longer be trapped. The effect can be passed only if the Pokémon that can't escape uses Baton Pass.

Baton Pass does not pass non-volatile status conditions, infatuation, drowsiness (from Yawn or G-Max Snooze), a type change, Ability change, a move learned by Mimic, or a transformation (from Transform or Imposter). It also does not pass the effects of Disable (even if the replacement Pokémon knows the disabled move), Imprison, or Defense Curl's effect of doubling the power of Rollout or Ice Ball. It does not pass Minimize's tiny sprite, or its effect of causing the user to become more vulnerable to some moves (Stomp, Steamroller, Heat Crash, etc.).

Even though the Baton Pass user switches out, Pursuit has no additional power or priority against it.

Baton Pass fails if there are no other Pokémon in the user's party that can be switched in in its place.

Generations II to IV

No matter what type of Poké Ball the user was captured in, the animation will always display a normal Poké Ball.

Generation V

The correct type of Poké Ball the user was caught with is now displayed in the animation.

Generation VI

Baton Pass can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Agility, Amnesia, Autotomize, Calm Mind, Cotton Guard, Hone Claws, Nasty Plot, Rock Polish, or Shell Smash) was used in the prior turn.

Generation VII

If powered up by a Normalium Z into Z-Baton Pass, all of the user's lowered stats are reset.

Generation VIII

Baton Pass cannot pass the critical hit rate boosts from G-Max Chi Strike.[1]

Description

Games Description
Stad2 A move that transfers the user's status changes to the next Pokémon when switching.
GSC Switches while keeping effects.
RSEColoXD Switches out the user while keeping effects in play.
FRLG The user switches out, passing along any stat changes to the new battler.
DPPtHGSSPBR
BWB2W2
The user switches places with a party Pokémon in waiting, passing along any stat changes.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user switches places with a party Pokémon in waiting and passes along any stat changes.

Learnset

By leveling up

By TM/TR

By breeding

Special move

Generation II

# Pokémon Types Egg Groups Obtained with
0083 Farfetch'd NormalIC Big.png
FlyingIC Big.png
Flying Field Baton Pass Farfetch'dStad2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation III

Generation IV

# Pokémon Types Egg Groups Obtained with
0418 Buizel WaterIC Big.png Water 1 Field Pokéwalker - White Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation V

In other games

Pokémon Mystery Dungeon series

In Rescue Team, Explorers and Adventure Squad series, Baton Pass targets all other Pokémon in the room and consecutively swaps places with them (assuming it doesn't miss them) in a mostly random order (prioritizing allies before enemies). A Pokémon that stays on a tile they cannot walk on will be warped away.

In Gates to Infinity, the user switches places with a teammate in front, and the switched ally receives a random stat boost. In Super Mystery Dungeon, the user now switches with a teammate anywhere on the floor who is ordered first on the team list (or second on the list if the user is listed first).

Description

Games Description
MDRB Successively switches the user's position with the positions of other Pokémon in the room.
MDTDS Switches the user's position with the positions of other Pokémon in the room successively.
BSL おなじへやの ポケモンの ばしょと じぶんの ばしょを つぎつぎと いれかえる
MDGtI After switching positions with your teammate, it boosts the Pokémon's Attack, Defense, Special Attack, Special Defense, accuracy, or evasiveness. (The stat changes return to normal when it goes to the next floor or steps on a IconTileGTI.pngWonder Tile.)
SMD It switches the positions of you and your teammate. It also boosts the teammate's stat.*
After switching your position with your teammate, it boosts your teammate's Attack, Defense, Sp. Atk., Sp. Def., accuracy, or evasiveness. The stat returns to normal when the Pokémon goes to the next floor or steps on a IconTileSMD.pngWonder Tile.*

In the manga

Pokémon Adventures

Aibo Aipom Baton Pass.png
Aipom Ledian Baton Pass Adventures.png
Ledian
The user passes all of its stat changes onto its ally.
Pokémon Method
User First Chapter Used In Notes
Aipom Aipom touches the target with the hand on its tail, passing on their stat changes to the target.
Gold's Aibo The Last Battle VI Debut
Ledian Ledian raises its hands into the air and goes back into its Poké Ball. When the next Pokémon is sent out, all of Ledian's stat changes are added to the next sent-out Pokémon.
The Battle Factory's Ledian Outlasting Ledian None

Pokémon Battle Frontier

Enta Illumise Baton Pass CBF.png
Illumise
The user transfers their stat increases to the target.
Pokémon Method
User First Chapter Used In Notes
Illumise Illumise transfers her stat increases to the target.
Enta's Illumise Aim for the Top! Debut

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages