From Bulbapedia, the community-driven Pokémon encyclopedia.
Baton Pass (Japanese: バトンタッチ Baton Touch) is a non-damaging Normal-type move introduced in Generation II. It was TR29 in Generation VIII, and is TM132 in Generation IX.
Effect
| This move effect may be in need of research. Reason: Baton Pass passes any of those? Nightmare, Encore, center of attention (for instance, if someone else used Spotlight), Taunt, Throat Chop, Torment, Splinters, Power Boost, Power Drop, Guard Boost, Guard Drop, etc. Also, does Baton Pass pass Telekinesis to Diglett, Dugtrio, Alolan Diglett, Alolan Dugtrio, Sandygast, or Palossand? You can discuss this on the talk page. |
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Baton Pass switches out the user, passing all temporary stat stage increases and decreases on to the Pokémon that replaces it in battle. Baton Pass also passes some volatile status conditions, namely confusion, getting pumped, can't escape, Ability suppression, seeding (from Leech Seed or Sappy Seed), Curse, Substitute, Ingrain, Power Trick, Heal Block, Embargo, Perish Song, Magnet Rise, and Aqua Ring. Ability suppression disappears if the replacement Pokémon's ability cannot be suppressed.
Baton Pass passes the effect of Telekinesis. This effect disappears if the replacement Pokémon is Mega Gengar. If a Pokémon inflicts "can't escape" on a target and then uses Baton Pass, the target will no longer be trapped. The effect can be passed only if the Pokémon that can't escape uses Baton Pass.
Baton Pass does not pass non-volatile status conditions, infatuation, drowsiness (from Yawn or G-Max Snooze), a type change, Ability change, a move learned by Mimic, or a transformation (from Transform or Imposter). It also does not pass the effects of Disable (even if the replacement Pokémon knows the disabled move), Imprison, or Defense Curl's effect of doubling the power of Rollout or Ice Ball. It does not pass Minimize's tiny sprite, or its effect of causing the user to become more vulnerable to some moves (Stomp, Steamroller, Heat Crash, etc.).
Even though the Baton Pass user switches out, Pursuit has no additional power or priority against it.
Baton Pass fails if there are no other Pokémon in the user's party that can be switched in in its place.
Generations II to IV
No matter what type of Poké Ball the user was captured in, the animation will always display a normal Poké Ball.
Generation V
The correct type of Poké Ball the user was caught with is now displayed in the animation.
Generation VI
Baton Pass can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Agility, Amnesia, Autotomize, Calm Mind, Cotton Guard, Hone Claws, Nasty Plot, Rock Polish, or Shell Smash) was used in the prior turn.
Generation VII
If powered up by a Normalium Z into Z-Baton Pass, all of the user's lowered stats are reset.
Generation VIII
Baton Pass cannot pass the critical hit rate boosts from G-Max Chi Strike.[1]
Description
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Learnset
By leveling up
By TM/TR
By breeding
Special move
Generation II
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0083 | | Flying | Field | Baton Pass Farfetch'dStad2 | ||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
Generation III
Generation IV
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0418 | | Water 1 | Field | Pokéwalker - White Lake | ||
| Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
Generation V
In other games
Pokémon Mystery Dungeon series
In Rescue Team, Explorers and Adventure Squad series, Baton Pass targets all other Pokémon in the room and consecutively swaps places with them (assuming it doesn't miss them) in a mostly random order (prioritizing allies before enemies). A Pokémon that stays on a tile they cannot walk on will be warped away.
In Gates to Infinity, the user switches places with a teammate in front, and the switched ally receives a random stat boost. In Super Mystery Dungeon, the user now switches with a teammate anywhere on the floor who is ordered first on the team list (or second on the list if the user is listed first).
Description
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In the manga
Pokémon Adventures
![]() Aipom ![]() Ledian | |||
| The user passes all of its stat changes onto its ally. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Aipom touches the target with the hand on its tail, passing on their stat changes to the target. | ||
| Gold's Aibo | The Last Battle VI | Debut | |
| Ledian raises its hands into the air and goes back into its Poké Ball. When the next Pokémon is sent out, all of Ledian's stat changes are added to the next sent-out Pokémon. | ||
| The Battle Factory's Ledian | Outlasting Ledian | None | |
Pokémon Battle Frontier
![]() Illumise | |||
| The user transfers their stat increases to the target. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Illumise transfers her stat increases to the target. | ||
| Enta's Illumise | Aim for the Top! | Debut | |








